wapwing.blogspot.in. Powered by Blogger.

Showing posts with label WWE. Show all posts

WWE Immortals Android Game Review

http://www.imore.com/sites/imore.com/files/styles/large/public/field/image/2015/01/wwe-immortals-press4.jpg?itok=kwH0pAMR

I’m  not sure there’s ever been a phrase that’s immediately piqued my curiosity more than “A WWE Game designed by the Mortal Kombat team.” NetherRealm has done something pretty interesting with WWE Immortals, conceptually, if not mechanically.
The collaboration between the MK studio and the WWE has brought us a free-to-play mobile title loaded with microtransactions on Apple’s iOS and Google’s Android stores. I think at this point we can skip the eyerolling and understand that’s how the market works for the most part on mobile platforms.
But what I found was a game with a cool central concept, and solid execution. Mobile is limiting factor in many ways, but working within those constraints, WWE Immortals is actually pretty damn well done.
Immortals twists the existing roster of WWE characters into something fantastical. As the brief introductory scene explains, when trying to take control of a dark magic lantern (stay with me) the Authority managed to open a portal to a host of alternate dimensions, ones where WWE stars aren’t just wrestlers, but heroes of all sorts.

immortals1

As a result, we get WWE wrestlers with a wide range of new skins pulled from these parallel universes. Big Show is a barbarian Mountain Giant. Diva Brie Bella is an Ice Witch, Undertaker is a Necromancer. And so on. The different characters have alternate forms that draw from all sorts of fantasy, with a few going outside of those constraints, like Superhero John Cena, complete with cape.
You assemble a team of three, and face off against AI opponents or other players online. For now, I’ve been climbing the AI ladder, which starts of as cake, but slowly gets harder over time.
Combat is pretty simplistic, as you may expect on mobile. Outside of rare games like Infinity Blade, hand-to-hand combat in mobile games isn’t usually a terribly complex system, and NetherRealm isn’t trying to reinvent the wheel with WWE Immortals.

You tap to unleash a string of basic punch and kicks, and if you land a few, the game will prompt you to swipe a particular direction for a “heavy” attack. I was a bit disappointed to see that no matter which direction you swipe, it’s all the same attack animation, and it really doesn’t even seem to do much more damage than a basic attack, despite knocking your opponent over.
Past that, you can press two fingers to block, but so far I’ve only used that sparingly as I’ve steamrolled most opponents with a constant flurry of tapping. Dealing and taking damage with build your stamina meter, and each combatant has three levels of super attack. Many of these are comic book-ified versions of real-life movies the wrestlers do in the ring, meaning, for example, Roman Reign’s iconic Superman Punch now takes him ten feet into the air and slams him into his opponent with the force of a freight train. When you start, you only have your level one move, and you have to unlock the others over time, either through grinding or finding a lucky upgrade in a booster pack.
That’s right, booster pack.

immortals3

There are many types of cards you can get, from fighters to upgrades to equipment. Fighters are tiered in Bronze, Silver and Gold categories. For instance, you start with the “Mountain Giant” version of Big Show, a bronze tier character, but when I spent most of my $10 on a Gold Pack of cards, I got a gold tier “Lumberjack” Big Show, that even at level 1, had triple the stats of my original Big Show, and a different level 2 unlockable super move as well.
Other cards will upgrade your special moves, or overall health or damage. You can get these upgrades in packs, which will give you a bundle card discount, but you rely on RNG luck to get what you want. For instance, the Gold Pack I bought was 75,000 coins, and came with Lumberjack Big Show and two other cards, but the gold tier wrestler would have cost me 192,000 coins by himself if I bought him individually. It’s an interesting dichotomy, and not a bad microtransaction system.
Naturally, it does take a very, very long time to save up for even something like a bronze tier pack (8,000 coins). I’m not quite sure how the game calculates its earnings (I think it’s based on your level vs. your opponents level, where wailing on lower tier characters will earn you less), but I only earn about 200 to 500 coins per 3-character match, and most of the time it’s been around 250 so far. This may increase in time, but for now, it’s slow going.

immortals2

The game also does have a stamina system to prevent endless grinding, unless you pay to recharge your meter that is. But with ten stamina bars per character, and each match only costing one bar, you can play for a lot longer than most other F2P games before hitting that wall. Past that, if you have a halfway decently sized roster of fighters, you can swap out your exhausted team for a fresh one and keep fighting with more bars of stamina to work with.
Despite not being into fighting games all that much, being relatively annoyed by mobile in general, and leaving the WWE behind about a decade ago, I have to say, I kind of like Immortals. The concept of fantastical versions of WWE stars dressed up as centurions, warlords and demons makes my inner twelve year-old smile, and the combat/upgrade system is serviceable enough to keep me playing. It uses many of the same models as other F2P titles, but so far, doesn’t seem to be quite as annoying when nudging you toward the cash store.
If this is a hit, which I imagine it will be, given the WWE’s fanbase, I’m guessing the game will expand outward from here with more wrestlers, skins and so on. It’s really not a bad effort, simplistic as it may be, and something of a pleasant surprise in the space. Hell, I’d actually love to a see a console version.

WWE 2K15 First Play

Hands-on with the brawler aiming to obliterate your wrestling game preconception

There’s an eternally frustrating challenge faced by every developer that dares try to make a wrestling videogame.
In WWE’s choreographed reality, both combatants are working together to piece together a beautifully brutal ballet; whereas in the virtual ring, human players simply want to beat the snot out of one another. And no game in the genre since No Mercy on N64, way back in 2000, has even come close to perfecting that delicate balance. Until now.

Based on an evening-long hands-on with WWE 2K15 on PS4 – the series’ first entry on new-gen, no less - co-creators Yuke’s and Visual Concepts have finally come up with a grap simulation which should satisfy fighter fans and wrestling die-hards alike.
The slower pace to matches affords time to strategise your moves in advance, while a tweaked control system means timing and skill come in to play like never before. It’s a night-to-day switch from the uncomfortably speedy reversal-fests of previous years.


GRAPHICS

The era of a holographic John Cena bodypopping around your living room remains a way off (thank God), but it’s no exaggeration to say this is the next closest thing.
Visual Concepts’ class-leading facial tech has nailed the look of every wrestler, with Randy Orton’s viper-like features especially unnerving. Animations are hugely improved too, and not just with regard to moves – wrestlers also stagger slowly (and realistically) to their feet when tired, even using the ropes for leverage where appropriate.
Just as importantly, much work has gone into making the crowd look active and alive. There are no sign-waving cardboard cutouts here; every member of the audience is fully 3D, with great variance in ages (lots of kids wearing Cena shirts, for instance) and how they react to big moves.
As a result, you feel like the watching masses are invested in whatever story is being told in the ring, rather than going through a procession of canned, emotionless poses. It’s a huge difference maker in terms of believability.

SETTING



Much of WWE 2K15 takes place in the Amazonian rainforest, with combatants fighting off hungry crocs and furious mosquitoes midway though matches… OK, not really.
Every bout is of course set in a wrestling ring, but a wealth of modes should ensure the game doesn’t stagnate over time despite the predictable surroundings. Case in point: the new MyCareer mode, in which you join the company as a rookie in its NXT developmental division, and progress through matches and storylines en route to the WWE Hall Of Fame.


2K Showcase, meanwhile, has you replaying two classic WWE feuds and unlocking characters, arenas and other bonuses by completing specified objectives along the way. One is the 2002 rivalry between Triple H and Shawn Michaels; the other John Cena vs CM Punk, from 2012. That’s a controversial choice given that Punk walked away from WWE, allegedly on bad terms, earlier in the year. Make the most of it, then: he’s unlikely to feature in next year’s edition.

GAMEPLAY



As we said at the outset, the reason even non-fans should take notice of WWE 2K15 is it makes an impressively convincing fighter.
For instance, the addition of chain wrestling sees you locking up with your opponent in a series of mini-games at the start of every match. Win the ensuing scissor-paper-stone mechanic (e.g. circle beats square) and you get the upper hand, and can pound or wrench your opponent for a limited time. To stay in control, you then need to win a race to find a sweet spot on the right stick – otherwise control shifts to your foe.
Stamina and momentum also come into play like never before. Tired wrestlers move around the ring more slowly and are unable to simply spring back to their feet when knocked over - meaning that, for the first time ever, defence is as vital to success as unleashing blockbuster moves. This makes for brilliant exchanges towards the end of bouts, as two exhausted grapplers each desperately try to hit their respective finishing move, all while guarding against being on the receiving end.
That sickening feeling when you snatch defeat from the jaws of victory in Street Fighter IV? Finally, it’s made it to a wrestling game.

THE INSIDE VIEW

“There’s a lot of stuff we do that is a natural fit,” he explains. “The best example is that NBA 2K has always been known for offering unique, very distinct players, with their own signature styles, and elements of that have come across directly. We have expertise and passion when it comes to making Bad News Barrett fight like Bad News Barrett.”
As for the wrestlers, they’re blown away by the visuals. “There’s a world of difference from what’s gone before – it’s so much better than anything we’ve ever had,” says 15-time champion John Cena. “I’m used to seeing myself on Monday Night Raw. This is just like watching an episode of that.”

RELEASE DATE

WWE 2K15 lands on PS4 and Xbox One on 31 October. It’s headed to PS3 and Xbox 360 too, although some improvements, such as the groundbreaking facial scans, are understandably on next-gen only.
Those looking for some cool DLC can secure WCW legend Sting as a bonus character by pre-ordering, while the seriously dedicated have the option of snapping up a special Hulkamania-themed collector’s edition. Along with the game you get Hulk Hogan and Sting as playable characters, a Hulkster figure, signed card, and other goodies. An appealing package - but only if you have a spare 80-odd quid burning a hole in your official Ultimate Warrior wallet, brother.

- Copyright © wapwing.blogspot.com - Wapwing Tech Blog - Powered by Wapwing.Inc - Designed by Om Rajput -