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Ps4 Disk Eject Problem Solved
Sometimes the PS4 will constantly eject the disk, even when there is
no disk in the drive. If you try to insert a disc the PS4 will not
accept it, and eventually spit it out and continue trying to eject
a disk that isn’t there.

We’ll explain how to fix a PS4 ejecting a disk when there is no disk in, including how you can fix this PS4 problem without opening up your PS4 or sending it back to Sony.
We ran into this PS4 problem when re arranging our home theater and turning the PS4 vertical for a few minutes while attempting to clean the dust off the device without scratching the surface.

When plugging the PS4 back in it ejected Assassin’s Creed Unity and
continued trying to eject a disk over and over. Turning the PS4 off did
not fix the problem, but there is a quick fix for most users.
Fix PS4 Eject Problems No Disk In Drive
If your PS4 keeps trying to eject a disk, here is how you can try to fix the problem without sending it in to Sony for repair. This is not the same issue as unexpected disk ejects that are a problem for some users, but it is still very annoying.
For users who experience this problem more than once, it is a good idea to check out a full repair from Sony, so you don’t run into this PS4 problem after your warranty runs out and get stuck with a big problem you can’t fix on your own.
There does not appear to be any specific disc that causes this, but you can take steps to avoid this. Make sure you shut down the PS4 properly before unplugging it and remove all disks before you move the PS4 unit. This includes simply lifting it up to move and dust it, which is what broke our PS4 for a short period.
The PS4 warranty lasts one year, but you can buy an extended PS4 warranty for $49.99 that adds three years of additional coverage to the PS4. The only catch is that you need to do this before the first year of coverage is up. Once that passes you will need to fix the PS4 yourself or pay Sony to fix the PS4. If your PS4 warranty just expired you can try to convince support to help you out, but that’s not a sure thing.
We’ll explain how to fix a PS4 ejecting a disk when there is no disk in, including how you can fix this PS4 problem without opening up your PS4 or sending it back to Sony.
We ran into this PS4 problem when re arranging our home theater and turning the PS4 vertical for a few minutes while attempting to clean the dust off the device without scratching the surface.
Use this trick to fix a show-stopping PS4 problem.
Fix PS4 Eject Problems No Disk In Drive
If your PS4 keeps trying to eject a disk, here is how you can try to fix the problem without sending it in to Sony for repair. This is not the same issue as unexpected disk ejects that are a problem for some users, but it is still very annoying.
- Unplug all the wires from your PS4. This includes HDMI, Ethernet, audio and power.
- Now, count to 10 and then press the power button until the PS4 lights up for just a half a second.
- Yes, this works with the power cord unplugged.
- After this happens, count to 5 and plug the PS4 back in and get back to gaming.
For users who experience this problem more than once, it is a good idea to check out a full repair from Sony, so you don’t run into this PS4 problem after your warranty runs out and get stuck with a big problem you can’t fix on your own.
There does not appear to be any specific disc that causes this, but you can take steps to avoid this. Make sure you shut down the PS4 properly before unplugging it and remove all disks before you move the PS4 unit. This includes simply lifting it up to move and dust it, which is what broke our PS4 for a short period.
The PS4 warranty lasts one year, but you can buy an extended PS4 warranty for $49.99 that adds three years of additional coverage to the PS4. The only catch is that you need to do this before the first year of coverage is up. Once that passes you will need to fix the PS4 yourself or pay Sony to fix the PS4. If your PS4 warranty just expired you can try to convince support to help you out, but that’s not a sure thing.
WWE 2K15 First Play
Hands-on with the brawler aiming to obliterate your wrestling game preconception

There’s an eternally frustrating challenge faced by every developer that dares try to make a wrestling videogame.
In WWE’s choreographed reality, both combatants are working together to piece together a beautifully brutal ballet; whereas in the virtual ring, human players simply want to beat the snot out of one another. And no game in the genre since No Mercy on N64, way back in 2000, has even come close to perfecting that delicate balance. Until now.
Based on an evening-long hands-on with WWE 2K15 on PS4 – the series’ first entry on new-gen, no less - co-creators Yuke’s and Visual Concepts have finally come up with a grap simulation which should satisfy fighter fans and wrestling die-hards alike.
The slower pace to matches affords time to strategise your moves in advance, while a tweaked control system means timing and skill come in to play like never before. It’s a night-to-day switch from the uncomfortably speedy reversal-fests of previous years.
In WWE’s choreographed reality, both combatants are working together to piece together a beautifully brutal ballet; whereas in the virtual ring, human players simply want to beat the snot out of one another. And no game in the genre since No Mercy on N64, way back in 2000, has even come close to perfecting that delicate balance. Until now.
Based on an evening-long hands-on with WWE 2K15 on PS4 – the series’ first entry on new-gen, no less - co-creators Yuke’s and Visual Concepts have finally come up with a grap simulation which should satisfy fighter fans and wrestling die-hards alike.
The slower pace to matches affords time to strategise your moves in advance, while a tweaked control system means timing and skill come in to play like never before. It’s a night-to-day switch from the uncomfortably speedy reversal-fests of previous years.
GRAPHICS
Visual Concepts’ class-leading facial tech has nailed the look of every wrestler, with Randy Orton’s viper-like features especially unnerving. Animations are hugely improved too, and not just with regard to moves – wrestlers also stagger slowly (and realistically) to their feet when tired, even using the ropes for leverage where appropriate.
Just as importantly, much work has gone into making the crowd look active and alive. There are no sign-waving cardboard cutouts here; every member of the audience is fully 3D, with great variance in ages (lots of kids wearing Cena shirts, for instance) and how they react to big moves.
As a result, you feel like the watching masses are invested in whatever story is being told in the ring, rather than going through a procession of canned, emotionless poses. It’s a huge difference maker in terms of believability.
SETTING
Every bout is of course set in a wrestling ring, but a wealth of modes should ensure the game doesn’t stagnate over time despite the predictable surroundings. Case in point: the new MyCareer mode, in which you join the company as a rookie in its NXT developmental division, and progress through matches and storylines en route to the WWE Hall Of Fame.
2K Showcase, meanwhile, has you replaying two classic WWE feuds and unlocking characters, arenas and other bonuses by completing specified objectives along the way. One is the 2002 rivalry between Triple H and Shawn Michaels; the other John Cena vs CM Punk, from 2012. That’s a controversial choice given that Punk walked away from WWE, allegedly on bad terms, earlier in the year. Make the most of it, then: he’s unlikely to feature in next year’s edition.
GAMEPLAY
For instance, the addition of chain wrestling sees you locking up with your opponent in a series of mini-games at the start of every match. Win the ensuing scissor-paper-stone mechanic (e.g. circle beats square) and you get the upper hand, and can pound or wrench your opponent for a limited time. To stay in control, you then need to win a race to find a sweet spot on the right stick – otherwise control shifts to your foe.
Stamina and momentum also come into play like never before. Tired wrestlers move around the ring more slowly and are unable to simply spring back to their feet when knocked over - meaning that, for the first time ever, defence is as vital to success as unleashing blockbuster moves. This makes for brilliant exchanges towards the end of bouts, as two exhausted grapplers each desperately try to hit their respective finishing move, all while guarding against being on the receiving end.
That sickening feeling when you snatch defeat from the jaws of victory in Street Fighter IV? Finally, it’s made it to a wrestling game.
THE INSIDE VIEW
Wrestling and basketball mightn’t seem like the most natural of
bedfellows, but executive producer Mark Little nonetheless insists that
the developer’s NBA series can directly influence its WWE one.
As for the wrestlers, they’re blown away by the visuals. “There’s a world of difference from what’s gone before – it’s so much better than anything we’ve ever had,” says 15-time champion John Cena. “I’m used to seeing myself on Monday Night Raw. This is just like watching an episode of that.”
RELEASE DATE
WWE 2K15 lands on PS4 and Xbox One on 31 October. It’s headed to PS3 and Xbox 360 too, although some improvements, such as the groundbreaking facial scans, are understandably on next-gen only.Those looking for some cool DLC can secure WCW legend Sting as a bonus character by pre-ordering, while the seriously dedicated have the option of snapping up a special Hulkamania-themed collector’s edition. Along with the game you get Hulk Hogan and Sting as playable characters, a Hulkster figure, signed card, and other goodies. An appealing package - but only if you have a spare 80-odd quid burning a hole in your official Ultimate Warrior wallet, brother.
Sony Playstation Vita Slim Review
We get hands-on time with the slimmest PlayStation ever, and we like it. Rather a lot, in fact

Keen to capitalise on the awesomeness of the PS4’s Remote Play feature, Sony is launching a new, slimmer and lighter version of its Vita handheld in the hope it’ll tempt more gamers to give it a go.
We’ve already managed to get hold of the PlayStation Vita Slim (also known rather unromantically as the PCH-2000) - here are our first impressions.
We’ve already managed to get hold of the PlayStation Vita Slim (also known rather unromantically as the PCH-2000) - here are our first impressions.
Smaller and lighter, but it’s the curves that matter most
Comparing new and old Vitas side by side doesn’t entirely go the Slim’s way - it just doesn’t look or feel quite as premium as the previous model, with more plastic under the fingers and visible edge around the screen where it sits in the chassis, unlike the seamless, smooth fascia of before.
While it doesn’t look significantly smaller face-on the difference in depth is immediately obvious (3.6mm really can make a difference), but it’s the new, curvier shape that contributes most to making this a more ergonomic console. We’ve not had time for any mammoth gaming sessions with it yet, but the Slim is immediately more comfortable in the hands.
The analogue sticks, d-pad and symbol buttons are all identical to before, but the PS, Select and Start buttons are all now a little bigger and circular.
OLED to LCD FTW?
One of the most exciting features of the original Vita was its use of fancy OLED tech for the display, and yet the new Slim has gone with old-fashioned LCD. Sony seems to be suggesting that LCD has moved on a lot in the last couple of years, but to us it does initially sounds rather like a cost-cutting move.
And yet, our experience so far of the Vita Slim suggests the new screen is actually better.
The old Vita’s OLED certainly seems brighter and a little more vivid, but the Slim’s LCD appears to have more natural, balanced colours, smoother shade gradients, and more subtle, realistic contrast. It even appears to be just a touch sharper, despite having an identical resolution.
This is going to take some more testing, but so far the switch of screen tech seems to be about more than simple bean-counting.
When 1GB of storage is something to shout about
The first Vita came without any built-in storage so if you wanted to download anything (which we hear is quite the craze these days) you had to buy expensive, proprietary memory cards. That’s now changed. Sort of.
The Vita Slim comes with 1GB of internal storage, which is an undisputable improvement. But with many games (including the likes of FIFA 14) coming in at over 3GB it’s still not enough. If a cheap smartphone such as the Motorola Moto G can cram in 8GB of space, why can’t a handheld console that is increasingly pushing digital downloads of its games?
Adding a 16GB card currently costs around £25. And it doesn’t actually “add” to the storage as inserting a memory card makes the built-in storage unavailable.
Goodbye proprietary charging cable, hello micro-USB
If you’re a Vita player you already know how frustrating it is to run out of juice and discover you’ve not got the stupid proprietary cable with you. Well with the Slim that frustration should be short-lived, as the power connector on the bottom of the device is standard micro-USB, and who can’t lay their hands on one of those in a hurry?
Don’t go assuming you can keep playing as you charge, though - as with the standard model the Slim uses more power than it can draw from standard USB 2.0 sockets, so if you want to game and charge at the same time you’re going to want to keep the bundled wall charger handy. The battery life is said to have been upped by about an hour, though.
The death of the mystery connection
On the top edge of the old Vita were two flaps concealing two slots - one for game cards and one mystery expansion slot, the purpose of which has never been revealed.
And in all likelihood it now never will, because the Vita Slim doesn’t have it at all. What a shame. Or maybe not - it could have been rubbish.
In terms of wireless connections it’s a little disappointing to see that there’s no 3G or 4G support. That really is a shame, as 4G plus Remote Play could equal PS4 gaming in even more places than it currently does.
PS Vita Slim release date, price and initial verdict
In the relatively short time we’ve so far had with the Vita Slim we’re happy to report that it absolutely is an improvement on the outgoing model. It’s comfier to hold, it lasts longer, it no longer relies on proprietary cables and it looks as though it’s screen might actually (and surprisingly) be an improvement.
But Sony could have gone further. 8GB of internal storage should be a minimum, and a 4G option for those really committed to PS4 Remote Play makes a great deal of sense to us. And while the Slim feels a little less premium than the previous Vita, the price remains the same at around £180. Shaving a little off could have convinced a whole load of PS4 players intrigued by partnering the two consoles to take the plunge.
The original Vita was great, and the Vita Slim is more great, but we just want to see more of them in the hands of gamers and aren’t entirely convinced that the new model goes quite far enough to make that happen. We’ll see for sure when it launches in the UK on 7th February. You’ll be able to pre-order from all of the usual places from tomorrow.