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Ps4 Disk Eject Problem Solved
Sometimes the PS4 will constantly eject the disk, even when there is
no disk in the drive. If you try to insert a disc the PS4 will not
accept it, and eventually spit it out and continue trying to eject
a disk that isn’t there.

We’ll explain how to fix a PS4 ejecting a disk when there is no disk in, including how you can fix this PS4 problem without opening up your PS4 or sending it back to Sony.
We ran into this PS4 problem when re arranging our home theater and turning the PS4 vertical for a few minutes while attempting to clean the dust off the device without scratching the surface.

When plugging the PS4 back in it ejected Assassin’s Creed Unity and
continued trying to eject a disk over and over. Turning the PS4 off did
not fix the problem, but there is a quick fix for most users.
Fix PS4 Eject Problems No Disk In Drive
If your PS4 keeps trying to eject a disk, here is how you can try to fix the problem without sending it in to Sony for repair. This is not the same issue as unexpected disk ejects that are a problem for some users, but it is still very annoying.
For users who experience this problem more than once, it is a good idea to check out a full repair from Sony, so you don’t run into this PS4 problem after your warranty runs out and get stuck with a big problem you can’t fix on your own.
There does not appear to be any specific disc that causes this, but you can take steps to avoid this. Make sure you shut down the PS4 properly before unplugging it and remove all disks before you move the PS4 unit. This includes simply lifting it up to move and dust it, which is what broke our PS4 for a short period.
The PS4 warranty lasts one year, but you can buy an extended PS4 warranty for $49.99 that adds three years of additional coverage to the PS4. The only catch is that you need to do this before the first year of coverage is up. Once that passes you will need to fix the PS4 yourself or pay Sony to fix the PS4. If your PS4 warranty just expired you can try to convince support to help you out, but that’s not a sure thing.
We’ll explain how to fix a PS4 ejecting a disk when there is no disk in, including how you can fix this PS4 problem without opening up your PS4 or sending it back to Sony.
We ran into this PS4 problem when re arranging our home theater and turning the PS4 vertical for a few minutes while attempting to clean the dust off the device without scratching the surface.
Use this trick to fix a show-stopping PS4 problem.
Fix PS4 Eject Problems No Disk In Drive
If your PS4 keeps trying to eject a disk, here is how you can try to fix the problem without sending it in to Sony for repair. This is not the same issue as unexpected disk ejects that are a problem for some users, but it is still very annoying.
- Unplug all the wires from your PS4. This includes HDMI, Ethernet, audio and power.
- Now, count to 10 and then press the power button until the PS4 lights up for just a half a second.
- Yes, this works with the power cord unplugged.
- After this happens, count to 5 and plug the PS4 back in and get back to gaming.
For users who experience this problem more than once, it is a good idea to check out a full repair from Sony, so you don’t run into this PS4 problem after your warranty runs out and get stuck with a big problem you can’t fix on your own.
There does not appear to be any specific disc that causes this, but you can take steps to avoid this. Make sure you shut down the PS4 properly before unplugging it and remove all disks before you move the PS4 unit. This includes simply lifting it up to move and dust it, which is what broke our PS4 for a short period.
The PS4 warranty lasts one year, but you can buy an extended PS4 warranty for $49.99 that adds three years of additional coverage to the PS4. The only catch is that you need to do this before the first year of coverage is up. Once that passes you will need to fix the PS4 yourself or pay Sony to fix the PS4. If your PS4 warranty just expired you can try to convince support to help you out, but that’s not a sure thing.
WWE 2K15 First Play
Hands-on with the brawler aiming to obliterate your wrestling game preconception

There’s an eternally frustrating challenge faced by every developer that dares try to make a wrestling videogame.
In WWE’s choreographed reality, both combatants are working together to piece together a beautifully brutal ballet; whereas in the virtual ring, human players simply want to beat the snot out of one another. And no game in the genre since No Mercy on N64, way back in 2000, has even come close to perfecting that delicate balance. Until now.
Based on an evening-long hands-on with WWE 2K15 on PS4 – the series’ first entry on new-gen, no less - co-creators Yuke’s and Visual Concepts have finally come up with a grap simulation which should satisfy fighter fans and wrestling die-hards alike.
The slower pace to matches affords time to strategise your moves in advance, while a tweaked control system means timing and skill come in to play like never before. It’s a night-to-day switch from the uncomfortably speedy reversal-fests of previous years.
In WWE’s choreographed reality, both combatants are working together to piece together a beautifully brutal ballet; whereas in the virtual ring, human players simply want to beat the snot out of one another. And no game in the genre since No Mercy on N64, way back in 2000, has even come close to perfecting that delicate balance. Until now.
Based on an evening-long hands-on with WWE 2K15 on PS4 – the series’ first entry on new-gen, no less - co-creators Yuke’s and Visual Concepts have finally come up with a grap simulation which should satisfy fighter fans and wrestling die-hards alike.
The slower pace to matches affords time to strategise your moves in advance, while a tweaked control system means timing and skill come in to play like never before. It’s a night-to-day switch from the uncomfortably speedy reversal-fests of previous years.
GRAPHICS
Visual Concepts’ class-leading facial tech has nailed the look of every wrestler, with Randy Orton’s viper-like features especially unnerving. Animations are hugely improved too, and not just with regard to moves – wrestlers also stagger slowly (and realistically) to their feet when tired, even using the ropes for leverage where appropriate.
Just as importantly, much work has gone into making the crowd look active and alive. There are no sign-waving cardboard cutouts here; every member of the audience is fully 3D, with great variance in ages (lots of kids wearing Cena shirts, for instance) and how they react to big moves.
As a result, you feel like the watching masses are invested in whatever story is being told in the ring, rather than going through a procession of canned, emotionless poses. It’s a huge difference maker in terms of believability.
SETTING
Every bout is of course set in a wrestling ring, but a wealth of modes should ensure the game doesn’t stagnate over time despite the predictable surroundings. Case in point: the new MyCareer mode, in which you join the company as a rookie in its NXT developmental division, and progress through matches and storylines en route to the WWE Hall Of Fame.
2K Showcase, meanwhile, has you replaying two classic WWE feuds and unlocking characters, arenas and other bonuses by completing specified objectives along the way. One is the 2002 rivalry between Triple H and Shawn Michaels; the other John Cena vs CM Punk, from 2012. That’s a controversial choice given that Punk walked away from WWE, allegedly on bad terms, earlier in the year. Make the most of it, then: he’s unlikely to feature in next year’s edition.
GAMEPLAY
For instance, the addition of chain wrestling sees you locking up with your opponent in a series of mini-games at the start of every match. Win the ensuing scissor-paper-stone mechanic (e.g. circle beats square) and you get the upper hand, and can pound or wrench your opponent for a limited time. To stay in control, you then need to win a race to find a sweet spot on the right stick – otherwise control shifts to your foe.
Stamina and momentum also come into play like never before. Tired wrestlers move around the ring more slowly and are unable to simply spring back to their feet when knocked over - meaning that, for the first time ever, defence is as vital to success as unleashing blockbuster moves. This makes for brilliant exchanges towards the end of bouts, as two exhausted grapplers each desperately try to hit their respective finishing move, all while guarding against being on the receiving end.
That sickening feeling when you snatch defeat from the jaws of victory in Street Fighter IV? Finally, it’s made it to a wrestling game.
THE INSIDE VIEW
Wrestling and basketball mightn’t seem like the most natural of
bedfellows, but executive producer Mark Little nonetheless insists that
the developer’s NBA series can directly influence its WWE one.
As for the wrestlers, they’re blown away by the visuals. “There’s a world of difference from what’s gone before – it’s so much better than anything we’ve ever had,” says 15-time champion John Cena. “I’m used to seeing myself on Monday Night Raw. This is just like watching an episode of that.”
RELEASE DATE
WWE 2K15 lands on PS4 and Xbox One on 31 October. It’s headed to PS3 and Xbox 360 too, although some improvements, such as the groundbreaking facial scans, are understandably on next-gen only.Those looking for some cool DLC can secure WCW legend Sting as a bonus character by pre-ordering, while the seriously dedicated have the option of snapping up a special Hulkamania-themed collector’s edition. Along with the game you get Hulk Hogan and Sting as playable characters, a Hulkster figure, signed card, and other goodies. An appealing package - but only if you have a spare 80-odd quid burning a hole in your official Ultimate Warrior wallet, brother.
Sony Playstation Vita Slim Review
We get hands-on time with the slimmest PlayStation ever, and we like it. Rather a lot, in fact

Keen to capitalise on the awesomeness of the PS4’s Remote Play feature, Sony is launching a new, slimmer and lighter version of its Vita handheld in the hope it’ll tempt more gamers to give it a go.
We’ve already managed to get hold of the PlayStation Vita Slim (also known rather unromantically as the PCH-2000) - here are our first impressions.
We’ve already managed to get hold of the PlayStation Vita Slim (also known rather unromantically as the PCH-2000) - here are our first impressions.
Smaller and lighter, but it’s the curves that matter most
Comparing new and old Vitas side by side doesn’t entirely go the Slim’s way - it just doesn’t look or feel quite as premium as the previous model, with more plastic under the fingers and visible edge around the screen where it sits in the chassis, unlike the seamless, smooth fascia of before.
While it doesn’t look significantly smaller face-on the difference in depth is immediately obvious (3.6mm really can make a difference), but it’s the new, curvier shape that contributes most to making this a more ergonomic console. We’ve not had time for any mammoth gaming sessions with it yet, but the Slim is immediately more comfortable in the hands.
The analogue sticks, d-pad and symbol buttons are all identical to before, but the PS, Select and Start buttons are all now a little bigger and circular.
OLED to LCD FTW?
One of the most exciting features of the original Vita was its use of fancy OLED tech for the display, and yet the new Slim has gone with old-fashioned LCD. Sony seems to be suggesting that LCD has moved on a lot in the last couple of years, but to us it does initially sounds rather like a cost-cutting move.
And yet, our experience so far of the Vita Slim suggests the new screen is actually better.
The old Vita’s OLED certainly seems brighter and a little more vivid, but the Slim’s LCD appears to have more natural, balanced colours, smoother shade gradients, and more subtle, realistic contrast. It even appears to be just a touch sharper, despite having an identical resolution.
This is going to take some more testing, but so far the switch of screen tech seems to be about more than simple bean-counting.
When 1GB of storage is something to shout about
The first Vita came without any built-in storage so if you wanted to download anything (which we hear is quite the craze these days) you had to buy expensive, proprietary memory cards. That’s now changed. Sort of.
The Vita Slim comes with 1GB of internal storage, which is an undisputable improvement. But with many games (including the likes of FIFA 14) coming in at over 3GB it’s still not enough. If a cheap smartphone such as the Motorola Moto G can cram in 8GB of space, why can’t a handheld console that is increasingly pushing digital downloads of its games?
Adding a 16GB card currently costs around £25. And it doesn’t actually “add” to the storage as inserting a memory card makes the built-in storage unavailable.
Goodbye proprietary charging cable, hello micro-USB
If you’re a Vita player you already know how frustrating it is to run out of juice and discover you’ve not got the stupid proprietary cable with you. Well with the Slim that frustration should be short-lived, as the power connector on the bottom of the device is standard micro-USB, and who can’t lay their hands on one of those in a hurry?
Don’t go assuming you can keep playing as you charge, though - as with the standard model the Slim uses more power than it can draw from standard USB 2.0 sockets, so if you want to game and charge at the same time you’re going to want to keep the bundled wall charger handy. The battery life is said to have been upped by about an hour, though.
The death of the mystery connection
On the top edge of the old Vita were two flaps concealing two slots - one for game cards and one mystery expansion slot, the purpose of which has never been revealed.
And in all likelihood it now never will, because the Vita Slim doesn’t have it at all. What a shame. Or maybe not - it could have been rubbish.
In terms of wireless connections it’s a little disappointing to see that there’s no 3G or 4G support. That really is a shame, as 4G plus Remote Play could equal PS4 gaming in even more places than it currently does.
PS Vita Slim release date, price and initial verdict
In the relatively short time we’ve so far had with the Vita Slim we’re happy to report that it absolutely is an improvement on the outgoing model. It’s comfier to hold, it lasts longer, it no longer relies on proprietary cables and it looks as though it’s screen might actually (and surprisingly) be an improvement.
But Sony could have gone further. 8GB of internal storage should be a minimum, and a 4G option for those really committed to PS4 Remote Play makes a great deal of sense to us. And while the Slim feels a little less premium than the previous Vita, the price remains the same at around £180. Shaving a little off could have convinced a whole load of PS4 players intrigued by partnering the two consoles to take the plunge.
The original Vita was great, and the Vita Slim is more great, but we just want to see more of them in the hands of gamers and aren’t entirely convinced that the new model goes quite far enough to make that happen. We’ll see for sure when it launches in the UK on 7th February. You’ll be able to pre-order from all of the usual places from tomorrow.
First play: Thief (PS4 / Xbox One)
It's a steampunk sneakfest, rebooted for next-gen console

In a lot of ways, Thief sticks to its winning original formula. In the bottom left corner of the screen is a jewel that becomes lighter the more visible you are, and this naturally persuades you to keep to the shadows at all times. Your main weapon/tool is the bow and arrow, and while you can use this to shoot people, it isn’t Far Cry 3. Most of the arrows you collect are non-lethal and used for putting out torches (to reduce visibility), creating distractions or releasing switches. There’s a ‘choke’ arrow that knocks people unconscious with a cloud of gas, but mainly the idea is to get past without any combat.
Movement is faster and more parkour-influenced than the original series, with climbable wall sections, vaults and the occasional slide. There’s some nice level design and Garrett’s ‘Focus’ vision highlights the scramble-ready parts of your environment to help you find different paths. As in Deus Ex: Human Revolution, there are hubs from which a lot of different side quests branch off, but in Thief all the levels are replayable, so you can go back and redo a mission with new equipment. This should make it good value in the hours-played-per-pound stakes, and if you pine for the difficulty of the original game, you can have it thanks to some Classic Thief Mod options in the settings.

The first Thief game, released in 1998, set a lot of benchmarks. Along with Metal Gear Solid it was one of the original sneak-em-ups, the grandfather of Deus Ex and Hitman and Splinter Cell and Dishonored.
It and its two sequels had weapons that could be used as tools, multiple paths you could follow to your objective, and the choice of whether to go in guns blazing - not normally a wise choice - or create a distraction and slip past when the guards were looking the other way. The new game is a series reboot, the first Thief game in ten years. It’s been developed by Eidos Montreal, the same studio (although not actually the same team) that developed the excellent Deus Ex: Human Revolution. As in the previous Thief games you play a hooded, shadow-dwelling cutpurse called Garrett, and as in the previous games, your main objective is to nick other people’s things.
It and its two sequels had weapons that could be used as tools, multiple paths you could follow to your objective, and the choice of whether to go in guns blazing - not normally a wise choice - or create a distraction and slip past when the guards were looking the other way. The new game is a series reboot, the first Thief game in ten years. It’s been developed by Eidos Montreal, the same studio (although not actually the same team) that developed the excellent Deus Ex: Human Revolution. As in the previous Thief games you play a hooded, shadow-dwelling cutpurse called Garrett, and as in the previous games, your main objective is to nick other people’s things.
The gameplay’s good
In a lot of ways, Thief sticks to its winning original formula. In the bottom left corner of the screen is a jewel that becomes lighter the more visible you are, and this naturally persuades you to keep to the shadows at all times. Your main weapon/tool is the bow and arrow, and while you can use this to shoot people, it isn’t Far Cry 3. Most of the arrows you collect are non-lethal and used for putting out torches (to reduce visibility), creating distractions or releasing switches. There’s a ‘choke’ arrow that knocks people unconscious with a cloud of gas, but mainly the idea is to get past without any combat.
Movement is faster and more parkour-influenced than the original series, with climbable wall sections, vaults and the occasional slide. There’s some nice level design and Garrett’s ‘Focus’ vision highlights the scramble-ready parts of your environment to help you find different paths. As in Deus Ex: Human Revolution, there are hubs from which a lot of different side quests branch off, but in Thief all the levels are replayable, so you can go back and redo a mission with new equipment. This should make it good value in the hours-played-per-pound stakes, and if you pine for the difficulty of the original game, you can have it thanks to some Classic Thief Mod options in the settings.
The writing’s awful
While Dishonored certainly owes a lot to the original Thief
games, it was also a highly original game in its own right. The people
who made Dunwall did months of research and location scouting, and they
built a place that has its own clever aesthetic. Like the worlds in the Bioshock series, it’s obviously a fantasy world, but one that makes sense.
Thief’s city - called The City - and its
inhabitants do not make sense. There is no style that defines it, other
than that it’s sort of olde-worlde. This is not a problem in itself, but
the writing and voice acting are atrocious. Most of the NPCs speak in a
dialect that goes for Mockney but veers off through Ireland, Australia
and possibly Boston for sentences at a time before returning to
cod-Victorian. Which, again would fine, except Garrett and most of the
other main characters speak in modern American accents, which gives the
impression that they’re tourists who have wandered into a historical
theme park full of drunk, out-of-work actors. There’s an evil fascist
Baron (you know, like the Lord Regent in Dishonored) and a mysterious plague (you know, like in Dishonored),
and people are called things like Cornelius Greaves. At one point there
was a mention of opium, and ale. While our two-hour preview wasn’t
enough to get really get into what could be a much deeper game, what we
saw didn’t feel particularly imaginative.
Will this be enough to put us off Thief? Not necessarily.
There are plenty of great games with awful writing and acting, but that
doesn’t stop them being brilliant fun. Stay tuned for a full review when
it’s released on February 28th.By- Om Rajput
How to play Sony PlayStation 2 Games on PC
How to Playstation 2 Games on PC
First of all a warning. Many of you will not be able to run these games properly. They’ll lag on a lot of PC’s. On some of them they’ll lag even more. When emulating PlayStation 2 and Xbox games, you always have to keep in mind the next equasion:
Your computer is X <=> PlayStation 2/Xbox games will play (like) X-1
To remove the above mentioned ‘-1‘
factor, you can pay more attention to the specific type of game you’re
trying to play. Naturally, visually simple games like ‘Disgaea’ will run
smoother than 3D, over the top graphical shooters, like ‘Black’. In
short, your computer will never completely be a PlayStation 2.We’ll be guiding you through this process in a few simple steps.
Step 1 – Download and install PCSX2
PCSX2 comes in two packages. A binary package (which you have to un7zip) and an installation file. Just install or extract it to the folder of your choice.Step 2 – Getting the BIOS files
Contrary to the first PlayStation, the PlayStation 2 uses several BIOS files. Basically, these are the hardest to find. Because they are copyrighted material, you are only allowed to own these files if you also own a PlayStation 2. Friends Forever does not encourage piracy! This is also the reason why it’s illegal to host these files online. If you actually own a PlayStation 2 though, it’s not illegal to download them (laws may differ in your country).So now you basically have two options layed out for you. You can either dump them from your PlayStation 2 yourself, or find someone else who dumped them and who put the files online. On this last website you can find the ROM1, eROM and the SECAM-, NTSC- and PAL BIOS files you’ll need. Again, you must’nt download them if you don’t have a PlayStation 2. You can put these files in a folder of you’re choice.
Step 3 – Running PCSX2 and configuring BIOS, video and controller input
The program comes in two different versions. One version uses TLB (pcsx2t.exe), the other one Virtual Memory (pcsx2.exe). First of all, try running the VM version. The program will try to reallocate the memory, after which you have to log off and on again. If it fails to do so, you’ll have to use the TLB version. This one is somewhat slower, but according to the developers the speed difference is not that great.After you’ve started up, select ‘Config’ -> ‘Configure’.
First, we’re going to configure our BIOS. Press ‘Set Bios Directory’ and select the folder where you’ve put your BIOS files. Back in the Configuration screen, select the correct region from the Bios drop-down menu. You might want to change this now and then, depending on your games.
Next, the video plug-ins. PCSX2 comes with ZeroGS KOSMOS and GSdx9 plug-ins. A ‘Ps2 Output’ window (which looks similar to the command screen) normally opened when you started PCSX2. Else, temporarily close the Configuration screen, select ‘Misc’ -> ‘Enable Console’ and restart the program. In this Ps2 Output screen, look if ‘Detected SSE2′ is stated under Features. If not, you might want to choose the ‘no SSE2′ video plug-in.
If you press the ‘Configure…’ button under the video drop-down menu, you can tweak graphic related options like screen size, toggle full-screen, anti-aliasing and more.
As for the controller, I highly recommend LilyPad. This is one of the most adjustable plug-ins. You can use keyboard, mouse and controller input. There even is a setting so you can use your Guitar Hero guitar.
Just download it here, and drop it in the plugins directory. If you’ve used the installer, that would be C:\Program Files\Pcsx2_0.9.4\plugins .
Re-open the Configuration screen, select LilyPad from the drop-down menu and press configure. In the ‘General’ tab, you can tweak various settings. Select the ‘Pad 1′ or ‘Pad 2′ tab to configure the keys.
Step 4 – Test-driving and alternative plug-ins
With everything set up, it’s about time for a test-drive. We’re going to look if everything works as it should, and look which points need more improvement.We can boot the games, depending on the plug-in we use, either by CD/DVD or by using an image file. The standard configuration uses Linuzappz, which is able to boot ISO’s and other image files. To do this, just select ‘File’ -> ‘Run CD/DVD’.
If you want to boot from a disc instead, go back to the configuration screen and select the P.E.Op.S driver from the Cdvdrom dropdown menu. Press configure to select an interface (based on your operating system) and the drive you want to use. Confirm your configuration and you’re ready to roll. Select ‘File’ -> ‘Run CD/DVD’ to boot from the chosen drive.
At this point you’ll be prompted for a date and a timezone, after which the game will start. If you’ve got problems with the graphics or sound, try using one of the the other plug-ins. You can get more additional plug-ins here.
If you’re still having problems, check the compatibility status of your game here.
Have fun!
By- Om Rajput.